It is one of the better racing games for pad players out there right now, and the racing line assist is more of a learning tool to eventually wean you off it rather than something you'll use all the time. However, there are a lot of things that can't be overlooked when it comes to Project CARS 3. If you're expecting a Project CARS 2 sequel though, this probably isn't it. The cars also use a similar tier system to show which performance bracket they fall into.ĭon't get me wrong, you can enjoy this game, especially if you're a more casual player. This is done by choosing which type of items you want on the car, using a tier system. You can change the specification of your tyres, brakes, air intakes, crankshafts and get better weight distribution and fuel injection. The customisation options in PC3 are a bit like marmite, you'll either love or hate them depending on your preferences. What I mean by this is that they drive around the circuit and race each other, rather than you. There are times though when the AI feels like it doesn't know you're there.
Just like in PC2 though, you can set the speed of the AI and also their aggression levels, which is very refreshing. READ MORE: V10 R-League: Unique format promises exciting racing They're also very fast in a straight line but poor through the corner, in general.Īlthough, even the best games struggle with AI balancing, even F1 2020 has noted issues in that regard. The AI usually rocket off the starting line for a standing start, no matter what difficulty you're on.